One week ago we published a detailed report about Durango, the next-gen Microsoft system. The company has built a powerful system, more than Wii U. Now, we would like to share with you the specs for Orbis, Sony’s alternative machine for the next-gen. After you gents and ladies.
LIVERPOOL SOC
Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs
CPU:
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU:
GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
8 backends x 4 ROPs per backend = 32 ROPs.
18 texture units * 4 = 72 texture units.
Memory:
4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)
Storage:
- High speed Blu-ray drive
single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x
- Internal mass storage
One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future
Networking:
1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Peripherals:
Evolved Dualshock controller
Dual Camera
Move controller
Extra:
Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware
All this info is subject to change in the future by Sony.
So, we have a new technical war between Durango and Orbis. Which one will be better? Discuss. Leave a comment please.
We will give more detailed information about each component in future articles.
OMG , alguien me puede hacer una idea como sería tecnicamente?
Pues mira, ahora que está tan de moda mirar NeoGAF y venir corriendo a contarlo por aquí, leo en NeoGAF a propósito de las especificaciones lo siguiente:
"The most powerfull videogames machine ever and ever. It's a big awesome horsepower".
La arquitectura es simple como ella sola, y las specs mas bien discretas. Lo que pasa es que si las de tu competencia son aun peores pues....
Por lo demas, no aprecio nada nuevo, solo lo de movecontroller y las anunciadas dual camera....Lo bueno deestos dispisitivos parece wue seria wue jo requieren poder computacional de la consola a diferencia d3 kinect.