Como es normal comenta que el proyecto seria diferente.. y que acarrea una gran resposabilidad para con los fans.
Planescape: Torment launched in 1999 - when asked what past Obsidian properties he would like to revisit, Urquhart told Play Magazine: “There are almost no games in my past that I wouldn’t want to go back and make a sequel to. It’s hard though.”
So what does this mean for the chances of a sequel to the adored PC RPG, Planescape: Torment? Urquhart was surprisingly candid: “I remember right after finishing Planescape: Torment I spoke to Chris Avellone [Obsidian creative director] and asked what he wanted to do, and he was like, ‘I don’t wanna do a sequel!’ We haven’t talked about it in ten years, but it might be different now. But a lot of revisiting old games is about saying, ‘okay, that worked in 1999, what would work now?’ And how would you do it again?”
“It would have to be done right, otherwise the fans of the original would be pissed off”
But while it’s not entirely off the table, Urquhart does have concerns that would have to be addressed: “We’d have to think a lot about it, because it would have to be done right, otherwise the fans of the original would be pissed off and new people wouldn’t get it. That would be terrible.”
Pick up a copy of Play issue 205, on sale May 12, to see the rest of Urquhart’s thoughts, feelings and musings. The interview touches on Obsidian’s past, present and future, the studio’s reputation for releasing buggy product and an impromptu post-mortem of Alpha Protocol, among many other subjects. It’s six genuinely interesting pages you can’t afford to miss.