We looked at Wii U as a target platform,” Beynon said. "It's a really small studio. There were 50 for Metro 2033, there are 80 now. With Metro 2033 most of their experience was with the PC. The Xbox 360 was their first console version. We've now added PlayStation 3 to the mix.
We genuinely looked at what it would take to bring the game to Wii U. It's certainly possible, and it's something we thought we'd like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we're trying to focus on, already adding a PlayStation 3 SKU, or we probably wouldn't be able to do the Wii U version the justice that we'd want.
It would be a port or we wouldn't be able to get to grips with the system. That's really the essence of it. It's something we can potentially look at and return to later. Given the targets we've set for the game, it didn't make sense to proceed with it at this point.
Vamos, como suele pasar, desarrollo pensado para el tándem de los gemelos PC-360 con port que también calculan que podrán rentabilizar en PS3. Lo que ha venido pasando a lo largo de toda la generación.
Microsoft ha conseguido fundir el mundo del PC con el de las consolas. Eso tiene sus cosas buenas y sus cosas malas, pero ha dinamitado la industria japonesa. A mí tanta homegeneidad nunca me ha gustado, pero es lo que hay.
En cualquier caso, recomiendo la completa lectura del artículo. Periodismo hecho por periodistas.